#pragma once

#include <d3d11.h>
#pragma comment(lib, "d3d11")
#define BACKBUFFER_WIDTH	1280
#define BACKBUFFER_HEIGHT	768
#include <DirectXMath.h>
using namespace DirectX;

#include <vector>
#include "XTime.h"

#include "Trivial_PS.csh"
#include "VertexShader.csh"
#include <fstream>
using namespace std;

